13th skull where is the light bulb
Subscribe to GameZebo. Home Walkthroughs, Tips, Cheats Adventure. Mystery Case Files: 13th Skull Walkthrough by. Adventure Hidden Object. Table of Contents. Hidden Object Puzzle Time Management. Hidden Folks Walkthrough. Hidden Object. Bertram Fiddle Episode 2, Chapter 6 guide: All puzzle solutions. Android iOS. Hidden Object mystery Point and Click. Advertise with Gamezebo Learn More. Like Gamezebo on Facebook. Click on a tile and it will rotate the one you touched and the surrounding tiles.
The tiles with the silver pins will not move, however, clicking on them will move the neighboring tiles. Start by positioning the tiles on the lower right first and doing the lower left corner last. The beginning configuration for this puzzle is random.
Please look at the screenshot for the final image. Check out our video solution! The newspaper clipping on right gives you the date in which the house was built; please look for the date in your game. Go to the Bathroom. Go to the Master Bedroom. Go to the Pantry. Go down to the Wine Cellar. Go back to the Pantry and wait until all 3 rats have been caught. I should go have a look. Return to the Wine Cellar. Inspect all 3 rat holes and take the 3 RATS. Inspect the base of the statue G. Talk to Magnolia and exhaust all conversation options.
Inspect the Wine Rack in the back of the cellar to trigger a puzzle I. Arrange the labels on the bottle to form the correct image. Click on a bottle to pick it up. Move the bottle to the spot you want to place it in and the other bottles will slide to the side. Flip a bottle by left-clicking it while it is at the bottom and place it in the right spot. Please look at the screenshot for the final image J.
Go through the wall to access the Secret Room. Inspect the figure on the back wall K. Return to the Sitting Room. Lawson and exhaust all conversation options. Talk to Lewis and exhaust all conversation options L. Return to the Front Yard. Talk to Lewis and exhaust all conversation options. Return to the Shed. Exit the shed.
Inspect the broken stool. Go to the Stair Top. Move to the Balcony. Inspect the Attic Door; go into the Attic Y. Inspect the chest in the lower right to trigger a puzzle. Use the buttons to change the colors of the contraption to all blue once and then all orange to unlock it. The Blue Button B moves the center 3 spaces. The Orange Button O rotates the center 2 spaces.
Inspect the chest again. Inspect the machinery in the back to trigger a puzzle C. Slide the pieces along the tracks to place all the pieces into their matching colored slots in the upper part of the puzzle. Click on the tracks to move them. Use the tracks to move the pieces into the other areas.
Solving this puzzle will lower the chandelier down to the Staircase. Inspect the Illustration in the upper left D. Inspect the Phineas Crown book in the lower left corner E.
Inspect the Phineas Crown Portrait by the door F. Inspect the handkerchief on the right G. Open the door to go into the Hallway. Go to the Sitting Room. Lawson and exhaust all conversation possibilities. Go to the Closet. Head right towards Town, make a right towards the Service Station.
Inspect the door on the side of the station C. Click on the doorknob to unlock the door and go inside. Click down twice and head towards the Tavern. Go into the Tavern. Talk to Vinton and exhaust all conversation options. Click on the chessboard in front of Vinton to trigger a mini-game. The same rules of checkers apply to this mini-game. Beat your opponent by eliminating all his pieces.
Pieces can move one space forward diagonally. Try to keep the pieces in the back row as long as possible to keep Vinton from crowning his pieces. Crowned pieces can jump diagonally, backwards, and forward. Try to have more crowned pieces than Vinton so towards the end of the game you can corner him and get rid of his pieces. Talk to the Bartender and exhaust all conversation options. Find all the Gumbo ingredients E. Go outside and go left towards the Tavern Side.
Move inside to the Tavern Hallway. Go into the Tavern Office. Return to the inside of the Tavern and head right into the Tavern Kitchen. Inspect the gumbo pot on the stove O.
Go through the archway towards the Graveyard Path, head right towards the Down Path. Talk to Cooter and exhaust all conversation possibilities. Inspect the newspaper E in the lower right. Pick up the FAN H by the truck. Inspect the Air Conditioner L. Go back to Cooter. Talk to him and exhaust all conversation possibilities.
Go inside the house. Talk to Charlotte and exhaust all conversation options. Return to the Tavern. Click on the Claw Machine next to the bartender. Use the arrow on your inventory tray to scroll through all items.
It may take several times before you can catch the doll which can appear in any part of the machine. Go to the Shed. Go to the Balcony in the Mansion. Head back to Charlotte. Zoom into the doll shelf on the back wall. Talk to Charlotte. Talk to Mary Lee and exhaust all conversation possibilities. Exit the Master Bedroom. Zoom into the fax machine; click on the fax regarding the deed of ownership.
Note the date of birth. Move to the Kitchen. Zoom into the garbage disposal in the sink. Talk to Mary Lee; exhaust all conversation possibilities to obtain the next objective. Go into the Voodoo Shop A. Talk to Momma Aimee behind the counter and exhaust all conversation possibilities C. Return to the Carriage House Path.
Head left towards the Swamp Entrance. Place MR. To obtain Mr. Crickets from Charlotte after you give her the Doll. Move forward towards the Swamp. Inspect the old cannon on the right J. Move right towards the Swamp Path. Inspect the second cannon and remove the debris from it K. Head left towards the Swamp Clearing. Exit the nest and click down twice, move left towards the Swamp Shack and you will encounter a Stranger.
Talk to the Stranger and exhaust all conversation possibilities M. Move left towards the Shack Side. Note the inflatable boat in the water. Return to the Voodoo Shop. Inspect the shelf in front of Momma Aimee O. Keep talking to Momma Aimee and exhaust all conversation choices. Speak with Mrs. Lawson and exhaust all conversation. Go to the Front Yard. Speak with Lewis and exhaust all conversation choices.
Move to the Side of the Manor. Inspect the Bench; note the symbols on the bench Q. In order to do so, the weeds must be cut on order of the ones that grow back the slowest. Cut the purple weeds first, cut the white ones next, and the orange ones last. You need to find the keys to open the gate in the Graveyard. The solution for that puzzle can be found in Chapter 3 of this guide. The solution for that puzzle can be found in Chapter 4 of this guide. Inspect the blue box in the upper left.
Go to the Foyer. Inspect the Painting on the left side of the wall. Note the symbols and the positions in each corner of the frame. Inspect the Fountain T. Look at the symbols U etched into the fountain; they will be noted in your case report.
Head left towards the Graveyard Path. Inspect the Gate V. Place the keys in the keyholes using the symbols found in the frame inside the Mansion. Regardless of what the symbols look like on the keyholes, place the KEY found in the upper left corner of the frame into the keyhole in the upper left.
The same goes for all the other corners. Once the keys are in the correct keyholes, rotate each KEY by clicking on the key so it matches the rotation of the symbols found in the corners of the painting frame that you noted earlier. Once all the keys are in place and rotated correctly to match the rotation of the symbols on the painting frame, the gate will automatically open.
Go into the Graveyard. Move forward to the Mausoleum once inside the Graveyard. Zoom into the lantern in the upper left B. Inspect the water-filled coffin on the right. Drag all the items aside in each corner to reveal 4 bolts. Inspect the drained coffin again. Remove the cover to reveal a lot of numbers. You need to enter 4 different dates into the contraption by pressing on the numbers on the cover.
The dates are unique to your game, so make sure to enter dates that refer to your game only. The birth date can be found on the fax machine in the den A.
The date the Mansion was rebuilt is entered into the case report after the rats have been taken out of the cellar B. The date of the Fire will be entered into the case report after you unlock the chest in the Attic C. The date of death is in front of the Mausoleum D.
In my case the dates were , , , and Go through the gates into the Down Passage. Click on two letters to swap their positions. Inspect the chest to find a parchment with Roman Numerals 2. Go through the back wall. Zoom into the skeleton that falls out of the coffin. Move forward to the Down Tunnel. Inspect the hutch. Using the symbols you found in the fountain after you added the bottle of chlorine enter them into the door 6.
Click on the hutch to receive a new objective for finding the goblets. Return to the Hutch below the trap door. Inspect the Hutch. Climb the stairs to enter the Carriage House. Move to the Bedroom on the right. Inspect the dresser in the lower right to trigger a search scene.
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