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Large category monsters such as Orcs and Infant Dragons begin to appear here. The 11th Floor has mist like the 10th Floor. The mist on the 12th Floor becomes much thicker than the 10th and 11th Floors above. The 11th and 12th Floors are extremely dangerous for Level 1 adventurers because stronger monsters like Silverbacks and Hard Armoreds appear here.

Infant Dragons that are categorized as Level 2 and considered as floor boss of the area also appear though rarely. Parties that explore these floors are normally the ones preparing to venture into the middle floors for the first time. The 13thth Floors are known as the Cave Labyrinth. The entrance to the 13th Floor is called the First Line. Starting from the 13th Floor, the walls, ground, and ceiling become made of bedrock. While the upper floors are just flat, circular maze, the middle floors have more complex layout which include intertwining upper and lower tunnels.

The light becomes darker and the air seems to be moist. Vertical holes leading to the deeper floors appear randomly. The layout is more complex and monsters spawn at faster rate in the middle floors than in the upper floors, so it is very difficult for Level 2 adventurers to solo these floors. The monsters on the 13th and 14th Floors are not much different than the ones on the 12th Floor in terms of strength and so even Level 2 adventurers with status of I and H in most of their basic abilities are capable of exploring these floors.

The 18th Floor is a safety point where no monsters are born, though some monsters can come up from the floor below. It is also called the Under Resort. The floor is filled with crystals and nature.

Large forests and lakes cover the floor. Within the forest are blue crystals of different sizes that reflect the light from above, causing the forest to be filled with a pale blue glow.

The exceptionally high ceiling is filled with brilliant shining crystals of two colors, white crystals in the center that resemble the sun, and blue crystals surrounding it that resemble the sky. The amount of light from the crystals depends on the time and cycles through the day. On an eastern side of the island facing the lake stands the city of Rivira.

It is located meters above the lake on a cliff. Level 2 adventurers would need to be extremely capable to reach this floor solo. The 19th through 24th Floors are known as the Large Tree Labryinth. The walls, ground, and ceiling are made out of wood making it seem like the inside of a giant tree.

Instead of phosphorescent light, radiating moss grows across the floor and give off blue light. These floors contain a large amount of unexplored areas and a large variety of insect-type monsters. Having the abnormal resistance development ability is key to safely passing through these floors due to the large number of poisonous monsters on these floors.

The plant diversity on these floors often provides ingredients used to make healing items which result in many resource gathering quests being issued for this area.



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